AoeStats
← [GDL] Maldito Pantoja

Nomad

509663242Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 5m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1177
+15
🇨🇴 Malay · Colombia
1163
+16
🇧🇷 Mongols · Brazil
1141
+16
🇮🇳 Burmese · India
1132
+17
🇳🇴 Varangians · Norway
1182
-17
🇲🇽 Celts · Mexico
1148
-16
🇨🇭 Persians · Switzerland
1147
-16
🇫🇮 Burmese · Finland
1135
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 187 — — —
29 153 — — —
25 131 — — —
21 111 — — —
19 98 — — —
16 82 — — —
13 68 — — —
8 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 625 50 100 1,275 525
650 475 0 100 1,225 471
350 556 50 100 1,056 351
300 625 0 100 1,025 408
250 625 50 100 1,025 303
200 625 0 100 925 194
400 450 50 0 900 518
0 300 0 100 400 20
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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