AoeStats
← [GDL] Maldito Pantoja

Arabia

508478142Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1222
+14
🇲🇽 Saracens · Mexico
1201
+15
🇬🇧 Gurjaras · United Kingdom
1174
+16
🇬🇹 Bulgarians · Guatemala
1126
+17
🇹🇼 Khmer · Taiwan
1221
-18
🇨🇳 Cumans · China
1217
-17
🇺🇸 Ethiopians · United States
1125
-14
🇹🇼 Varangians · Taiwan
1110
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,325 9:34 23:00 35:53 ⚔ Scout Rush
46 2,265 10:14 24:38 43:38 ⚔ Archer Rush
36 1,755 10:27 20:51 42:39 ⛏ Fast Castle
31 1,526 10:41 23:43 45:55 ⚔ Drush
31 1,504 10:54 30:41 47:17 ⚔ Archer Rush
31 1,526 10:16 23:03 — ⛏ Fast Castle
23 1,117 11:06 24:18 28:25 ◆ FC into Fast Imp
22 1,079 9:54 19:28 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,920 13,396 13,725 2,350 49,391 51,311
19,945 8,747 10,755 2,250 41,697 50,673
21,005 10,615 5,255 3,885 40,760 43,003
14,825 15,557 4,445 5,375 40,202 47,399
17,980 7,628 11,870 1,050 38,528 46,788
11,225 13,123 6,015 1,075 31,438 33,962
11,220 6,867 3,610 2,975 24,672 28,311
8,120 6,870 1,470 2,885 19,345 23,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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