AoeStats
← AgeOfWootch

Arena

508503461Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 57m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1206
+14
🇩🇪 Saxons · Germany
1059
+19
🇩🇪 Saxons · Germany
1055
+20
🇹🇷 Khmer · Türkiye
1160
-18
🇹🇷 Persians · Türkiye
1149
-18
🇹🇷 Teutons · Türkiye
1127
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,136 10:07 14:04 29:11 ⛏ Fast Castle
32 1,849 10:10 14:04 48:21 ⛏ Fast Castle
30 1,752 10:00 13:56 29:29 ⛏ Fast Castle
27 1,561 11:00 15:40 30:00 ⛏ Fast Castle
20 1,176 11:51 16:59 30:44 ⛏ Fast Castle
16 899 10:43 13:35 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,220 25,260 18,395 1,500 70,375 94,806
26,120 17,565 17,675 4,815 66,175 80,629
32,135 20,695 10,205 2,220 65,255 79,834
33,215 11,930 15,530 2,750 63,425 69,515
21,630 26,475 8,720 4,885 61,710 88,945
12,245 11,960 2,395 2,550 29,150 45,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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