AoeStats
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Oasis

509170927Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 19m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1087
+17
🇲🇽 Lithuanians · Mexico
1087
+17
1104
-17
🇩🇪 Berbers · Germany
1104
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 838 10:22 — — ⚔ Archer Rush
33 661 12:48 — — ⚔ Scout Rush
29 572 9:43 — — ⚔ Archer Rush
15 307 10:11 — — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
3,575 2,810 795 0 7,180 8,230
3,435 2,615 660 0 6,710 7,906
3,630 2,170 50 135 5,985 6,979
3,455 2,240 100 0 5,795 5,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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