AoeStats
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Nomad

510827166Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 52m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1038
+16
🇺🇸 Varangians · United States
1029
+16
🇸🇰 Varangians · Slovakia
1105
-19
🇸🇰 Italians · Slovakia
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,837 14:23 23:03 44:30 ⛏ Fish Boom
24 1,292 15:15 22:37 — ⛏ Fish Boom FC
19 992 14:28 21:50 44:23 ⚔ Fish Boom into Scouts
16 843 16:42 23:33 52:27 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,655 12,710 7,500 2,340 37,205 40,882
15,930 10,021 7,125 2,230 35,306 37,194
13,365 12,775 6,715 2,050 34,905 38,790
8,005 9,851 1,825 1,725 21,406 25,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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