AoeStats
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Nomad

509131856Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
807
+13
🇧🇷 Chinese · Brazil
799
+14
🇭🇷 Franks · Croatia
770
-35
🇩🇪 Poles · Germany
725
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 610 15:24 23:12 — ⛏ Fish Boom FC
14 552 20:38 28:18 40:05 ⚔ Fish Boom FC into Scouts
11 459 16:11 27:29 — ⛏ Fish Boom FC
10 399 15:39 25:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,020 15,070 8,205 1,500 33,795 37,645
7,895 7,873 2,675 1,585 20,028 23,124
7,650 5,725 1,905 750 16,030 20,576
6,195 4,200 1,690 955 13,040 14,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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