AoeStats
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Arena

510135841Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 55m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Saracens · Pakistan
1307
+10
🇧🇷 Turks · Brazil
1296
+11
🇵🇰 Franks · Pakistan
1263
+12
🇵🇰 Hindustanis · Pakistan
943
+24
🇦🇷 Cumans · Argentina
1209
-16
🇨🇦 Bengalis · Canada
1176
-15
🇩🇪 Varangians · Germany
1165
-14
🇨🇦 Berbers · Canada
1108
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,426 11:20 15:10 32:56 ⛏ Fast Castle
34 1,897 10:33 14:29 33:16 ⛏ Fast Castle
34 1,882 11:04 15:24 31:55 ⛏ Fast Castle
28 1,557 11:03 15:09 28:57 ⛏ Fast Castle
27 1,490 11:32 23:58 31:30
26 1,414 10:44 15:01 35:51 ⛏ Fast Castle
24 1,301 12:04 16:09 30:10 ⛏ Fast Castle
20 1,102 11:31 16:36 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,340 14,750 22,120 2,250 91,460 93,491
39,765 33,490 15,595 1,900 90,750 91,755
42,595 18,890 17,380 6,050 84,915 91,156
26,010 27,355 21,275 5,625 80,265 92,020
28,640 18,610 21,520 2,900 71,670 104,326
40,685 13,220 11,825 750 66,480 69,500
22,765 11,445 14,165 2,790 51,165 72,899
14,590 9,895 9,935 2,050 36,470 41,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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