AoeStats
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Arena

509920818Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 56m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1318
+10
🇭🇰 Chinese · Hong Kong SAR China
1312
+11
🇨🇦 Khmer · Canada
1304
+11
🇨🇦 Bengalis · Canada
1160
+16
🇪🇸 Wei · Spain
1217
-13
🇸🇪 Danes · Sweden
1213
-13
🇮🇹 Bohemians · Italy
1190
-12
🇬🇧 Britons · United Kingdom
1130
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,727 9:57 13:45 35:37 ⛏ Fast Castle
48 2,685 12:35 15:29 31:33 ⛏ Fast Castle
47 2,644 12:34 29:05 39:57 ⚔ Archer Rush
40 2,228 9:59 13:48 31:19 ⛏ Fast Castle
37 2,097 11:35 15:41 36:16 ⛏ Fast Castle
32 1,794 10:16 15:04 35:06 ⛏ Fast Castle
19 1,057 10:45 14:44 25:56 ⛏ Fast Castle
18 1,026 9:26 30:07 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
56,965 18,734 25,245 9,050 109,994 124,329
18,175 37,015 25,800 7,350 88,340 93,738
33,435 18,898 23,355 2,150 77,838 83,935
16,020 20,850 13,395 1,205 51,470 57,674
18,995 22,600 6,930 2,370 50,895 52,810
16,160 18,280 11,015 1,275 46,730 51,258
14,315 12,396 4,710 1,960 33,381 40,011
5,045 4,668 400 1,110 11,223 13,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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