AoeStats
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Arena

510804592Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 52m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1134
+13
🇹🇷 Persians · Türkiye
1131
+13
🇪🇸 Celts · Spain
1119
+14
🇺🇸 Aztecs · United States
1099
-15
🇨🇦 Varangians · Canada
1070
-13
🇩🇪 Vietnamese · Germany
1045
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,114 10:58 15:37 35:17 ⛏ Fast Castle
28 1,491 10:25 14:26 28:14 ⛏ Fast Castle
28 1,480 10:17 16:08 41:11 ⛏ Fast Castle
26 1,369 11:28 15:38 33:29 ⛏ Fast Castle
24 1,239 9:47 13:22 30:03 ⛏ Fast Castle
17 903 10:59 14:40 43:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,475 19,495 22,315 1,730 79,015 88,801
39,510 11,520 17,575 2,905 71,510 78,134
31,640 18,620 16,935 2,855 70,050 76,077
23,080 11,310 7,400 2,165 43,955 46,540
14,890 16,295 9,995 1,710 42,890 43,565
11,445 14,358 6,905 1,270 33,978 38,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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