AoeStats
← 拿捏木村

African Clearing

510700570Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 26m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1347
+18
🇺🇸 Japanese · United States
1328
+19
🇨🇳 Varangians · China
1313
+19
1278
+21
1539
-26
🇨🇳 Franks · China
1405
-20
🇨🇳 Shu · China
1324
-17
🇭🇰 Mapuche · Hong Kong SAR China
1270
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,352 13:32 17:45 — ⛏ Fish Boom FC
50 1,320 13:35 18:05 — ⛏ Fast Castle
46 1,217 12:50 16:34 — ⛏ Fast Castle
34 892 12:49 17:43 — ⚔ Scouts FC
31 829 14:19 23:25 — ⚔ Skirms into Towers
29 763 14:06 17:46 — ⛏ Fast Castle
29 777 12:09 17:35 — ⛏ Fast Castle
18 476 14:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,400 5,840 2,060 400 13,700 12,863
4,775 5,717 705 500 11,697 12,115
6,750 2,916 1,375 300 11,341 11,739
5,635 3,128 860 975 10,598 10,270
4,800 2,710 515 950 8,975 9,470
4,660 2,658 635 950 8,903 10,660
3,765 3,123 530 355 7,773 7,886
3,600 2,955 50 500 7,105 7,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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