AoeStats
← 拿捏木村

Arabia

510695277Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 27m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1345
+11
🇭🇰 Maya · Hong Kong SAR China
1285
+13
🇨🇳 Britons · China
1243
-13
🇨🇱 Varangians · Chile
1195
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 1,425 9:08 22:08 — ⚔ Archer Rush
52 1,415 9:49 26:00 — ⚔ Scouts into Skirms
27 723 8:40 22:57 — ⚔ Archer Rush
23 628 12:21 22:55 — ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,750 6,547 4,015 0 16,312 16,741
8,000 5,189 2,730 165 16,084 16,578
5,790 5,524 390 1,210 12,914 14,264
4,275 3,518 1,445 125 9,363 9,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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