AoeStats
← 拿捏木村

African Clearing

510690681Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 53m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1639
+5
🇲🇽 Wei · Mexico
1530
+8
🇲🇽 Varangians · Mexico
1470
+10
🇲🇽 Japanese · Mexico
1114
+23
🇺🇸 Hindustanis · United States
1455
-16
🇺🇸 Magyars · United States
1342
-12
🇭🇰 Mongols · Hong Kong SAR China
1323
-11
🇲🇽 Dravidians · Mexico
1187
-7
Player eAPM Actions Feudal Castle Imperial Opening
58 3,065 14:41 18:23 39:56 ⛏ Fish Boom FC
47 2,483 13:57 17:38 31:45 ⛏ Fast Castle
35 1,886 13:08 17:12 34:44 ⛏ Fast Castle
35 1,878 12:59 19:57 37:13 ⚔ Archer Rush
33 1,742 12:28 20:23 40:45 ⚔ Scout Rush
31 1,660 11:55 15:43 41:14 ⛏ Fast Castle
30 1,611 14:22 20:58 — ⚔ FC into Skirms
30 1,613 15:42 19:51 44:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,765 25,460 18,315 3,100 80,640 83,160
14,800 28,530 19,005 7,600 69,935 74,022
18,430 26,339 15,770 4,520 65,059 67,929
28,625 14,547 12,795 2,265 58,232 62,192
22,500 15,743 13,280 5,930 57,453 58,364
17,330 16,114 3,900 2,475 39,819 49,105
16,625 11,484 8,725 2,725 39,559 42,441
5,825 5,496 250 1,005 12,576 12,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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