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African Clearing

511028707Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 55m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
966
+14
🇨🇳 Varangians · China
921
+16
🇦🇷 Franks · Argentina
886
+18
🇨🇳 Franks · China
882
+18
🇨🇳 Magyars · China
973
-50
🇨🇳 Lithuanians · China
948
-17
🇦🇷 Huns · Argentina
930
-17
🇨🇳 Britons · China
837
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,848 17:30 25:07 39:39 ⛏ Fast Castle
32 1,735 14:51 25:09 46:32 ⚔ Scout Rush
25 1,366 18:17 23:49 40:12 ⛏ Fast Castle
25 1,381 15:52 21:32 38:07 ⛏ Fast Castle
24 1,309 14:32 19:31 36:21 ⛏ Fast Castle
19 1,067 11:53 23:09 — ⚔ Scout Rush
18 995 15:34 19:49 — ⛏ Fast Castle
15 832 15:11 22:11 39:29 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,435 17,184 20,575 2,600 67,794 82,781
23,785 12,862 11,660 3,610 51,917 70,444
18,945 13,287 10,765 2,045 45,042 54,960
15,145 15,188 9,520 2,905 42,758 48,482
19,565 12,003 7,465 1,915 40,948 41,621
13,375 13,115 7,175 1,740 35,405 38,054
9,580 6,531 3,195 200 19,506 23,927
7,765 6,185 745 600 15,295 17,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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