AoeStats
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Arena

508423553Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 41m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
895
+16
🇨🇦 Lithuanians · Canada
833
+47
🇧🇪 Ethiopians · Belgium
898
-18
🇧🇪 Portuguese · Belgium
897
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,559 12:08 16:25 — ⛏ Fast Castle
22 899 12:01 16:16 31:37 ⛏ Fast Castle
20 839 11:59 15:58 30:02 ⛏ Fast Castle
15 640 10:50 14:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,045 11,060 5,920 2,900 39,925 42,869
14,035 9,170 10,300 2,460 35,965 43,007
7,920 4,350 6,865 700 19,835 25,414
5,760 5,246 310 460 11,776 13,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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