AoeStats
← Ernst paul

Arabia

508750621Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 54m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
870
+16
🇧🇪 Romans · Belgium
806
+18
🇺🇸 Danes · United States
1102
-26
🇺🇸 Spanish · United States
615
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,453 9:56 23:48 46:41 ⚔ M@A into Archers
29 1,601 10:46 22:14 35:15 ⚔ M@A into Scouts
27 1,493 11:09 25:32 41:12 ⛏ Fast Castle
9 498 10:35 49:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,700 21,173 10,200 2,975 50,048 60,382
17,800 15,300 9,565 2,250 44,915 51,369
14,450 10,044 9,580 1,600 35,674 38,881
6,485 5,206 600 960 13,251 13,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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