AoeStats
← carlos.pilinco.2017

Arena

510216276Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 43m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
411
+15
🇬🇧 Khmer · United Kingdom
408
+15
🇬🇧 Spanish · United Kingdom
386
+16
🇧🇴 Inca · Bolivia
402
-16
🇦🇷 Gurjaras · Argentina
397
-16
🇺🇸 Varangians · United States
364
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,051 10:29 16:46 — ⛏ Fast Castle
11 460 11:25 22:15 — ⚔ Skirmisher Rush
10 424 11:36 21:58 — ⚔ FC into Skirms
7 286 11:30 19:16 — ⛏ Fast Castle
6 244 12:37 24:01 33:09 ⛏ Fast Castle
5 211 10:40 20:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,700 13,650 8,535 2,950 33,835 36,543
13,670 6,320 5,065 1,500 26,555 32,429
10,120 7,595 4,425 1,425 23,565 26,211
11,220 7,110 3,710 650 22,690 30,200
9,500 7,200 3,150 900 20,750 26,040
5,975 4,830 600 850 12,255 16,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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