AoeStats
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Arena

510172578Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1192
+16
🇩🇪 Portuguese · Germany
1152
+17
🇩🇪 Khmer · Germany
1116
+19
🇩🇪 Danes · Germany
1115
+19
🇨🇳 Maya · China
1214
-19
🇬🇧 Celts · United Kingdom
1199
-18
1182
-18
🇦🇷 Byzantines · Argentina
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,584 10:26 13:53 30:04 ⛏ Fast Castle
37 1,591 9:36 13:49 28:24 ⛏ Fast Castle
34 1,462 10:05 14:15 32:37 ⛏ Fast Castle
32 1,382 9:56 15:21 33:55 ⛏ Fast Castle
32 1,382 9:39 13:44 35:41 ⛏ Fast Castle
29 1,242 10:03 22:17 — ⚔ Towers into Scouts
18 761 11:30 18:29 — ⛏ Fast Castle
16 683 11:54 16:40 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,800 12,365 19,295 200 67,660 70,438
23,395 16,420 12,185 2,250 54,250 64,326
9,775 13,561 11,195 3,545 38,076 39,896
18,365 10,093 5,035 3,665 37,158 38,494
20,820 7,490 2,720 950 31,980 45,613
11,700 10,070 5,610 850 28,230 31,581
9,450 11,069 6,320 860 27,699 30,827
6,570 5,318 1,200 1,450 14,538 17,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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