AoeStats
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Arena

510235813Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 46m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
804
+13
🇺🇸 Bohemians · United States
748
+16
🇨🇴 Burgundians · Colombia
711
+17
🇨🇴 Turks · Colombia
705
+19
🇨🇳 Varangians · China
794
-18
🇨🇳 Spanish · China
762
-17
🇻🇪 Mongols · Venezuela
756
-17
🇻🇪 Malians · Venezuela
658
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,019 11:18 23:46 44:57 ⚔ Scout Rush
43 1,979 11:52 17:45 33:37 ⛏ Fast Castle
30 1,381 12:21 20:49 36:43 ⛏ Fast Castle
24 1,132 10:59 19:56 33:47 ⛏ Fast Castle
23 1,078 12:58 20:20 36:23 ⛏ Fast Castle
22 1,034 11:06 15:07 29:09 ⛏ Fast Castle
21 953 13:19 19:55 34:02 ⛏ Fast Castle
14 628 13:40 22:42 44:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,365 21,725 19,420 2,725 63,235 68,929
17,965 27,230 8,810 3,350 57,355 60,272
17,735 16,950 10,380 1,875 46,940 50,405
18,485 11,420 8,130 2,150 40,185 42,798
10,635 16,040 6,730 795 34,200 35,146
13,600 9,287 7,995 1,650 32,532 41,315
13,200 8,610 6,655 2,800 31,265 36,295
11,790 7,165 4,125 1,155 24,235 31,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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