AoeStats
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Arena

508855920Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 48m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Spanish · Uruguay
1954
+5
🇨🇳 Mapuche · China
1937
+5
🇨🇴 Mongols · Colombia
1607
+15
🇩🇪 Wu · Germany
1671
-10
🇩🇪 Dravidians · Germany
1615
-8
🇨🇭 Danes · Switzerland
1601
-7
Player eAPM Actions Feudal Castle Imperial Opening
61 2,957 10:54 14:20 37:38 ⛏ Fast Castle
46 2,234 8:00 16:08 38:39 ⛏ Fast Castle
37 1,783 10:41 14:46 28:44 ⛏ Fast Castle
37 1,801 10:08 15:42 28:22 ⛏ Fast Castle
37 1,788 11:09 15:04 33:38 ⛏ Fast Castle
31 1,502 10:23 14:28 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,420 29,135 21,075 5,610 78,240 90,453
22,865 22,185 14,540 1,710 61,300 68,210
19,460 22,540 11,790 2,550 56,340 65,035
21,340 18,086 9,675 1,130 50,231 59,483
21,335 21,785 4,440 1,735 49,295 62,569
11,355 12,649 9,530 2,860 36,394 39,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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