AoeStats
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Arena

508944714Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 45m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Cumans · Iraq
1248
+15
🇩🇪 Hindustanis · Germany
1244
+15
🇲🇽 Britons · Mexico
1214
+17
🇲🇽 Lithuanians · Mexico
1210
+17
🇩🇪 Danes · Germany
1357
-20
🇩🇪 Spanish · Germany
1334
-20
🇩🇪 Cumans · Germany
1242
-17
🇩🇪 Maya · Germany
979
-26
Player eAPM Actions Feudal Castle Imperial Opening
41 1,865 10:48 14:38 34:01 ⛏ Fast Castle
39 1,769 10:09 16:24 29:05 ⛏ Fast Castle
35 1,599 10:58 15:11 37:08 ⛏ Fast Castle
34 1,538 9:03 35:08 — ⚔ Archer Rush
24 1,100 11:02 26:38 — ⚔ M@A Rush
22 977 9:24 25:27 41:03 ⛏ Fast Castle
21 964 10:52 15:01 32:10 ⛏ Fast Castle
11 506 12:10 22:40 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,845 10,760 11,410 1,530 44,545 58,405
18,020 12,420 12,020 1,050 43,510 47,424
13,500 14,961 7,795 2,760 39,016 48,397
15,225 16,440 5,185 1,800 38,650 39,555
15,930 12,395 7,105 1,800 37,230 42,083
10,630 16,160 8,675 200 35,665 40,874
19,280 7,155 7,465 1,160 35,060 39,917
7,650 7,635 6,255 1,350 22,890 26,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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