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Arena

510651688Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 45m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
1138
+16
🇨🇱 Chinese · Chile
1105
+18
🇨🇱 Franks · Chile
1096
+18
🇪🇨 Jurchens · Ecuador
1181
-19
🇨🇦 Gurjaras · Canada
1141
-17
🇦🇷 Celts · Argentina
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,220 10:33 14:34 34:50 ⛏ Fast Castle
40 1,840 11:33 21:35 40:49 ⛏ Fast Castle
37 1,680 9:50 14:37 31:57 ⛏ Fast Castle
35 1,579 10:38 17:14 30:48 ⛏ Fast Castle
31 1,409 9:17 14:42 31:01 ⛏ Fast Castle
23 1,049 10:18 16:40 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,310 21,400 6,915 2,330 50,955 58,886
18,000 12,665 10,415 2,800 43,880 54,708
21,450 10,681 7,630 3,675 43,436 46,061
12,260 14,755 10,525 1,500 39,040 44,223
13,235 10,035 7,595 1,500 32,365 36,971
13,850 7,185 5,825 985 27,845 33,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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