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Arena

510643179Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 27m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1282
+10
🇺🇸 Cumans · United States
1264
+10
🇨🇦 Teutons · Canada
1206
+13
🇨🇱 Danes · Chile
1165
-12
🇨🇱 Chinese · Chile
1130
-11
🇨🇱 Franks · Chile
1119
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,115 9:44 16:32 — ⛏ Fast Castle
36 993 9:08 27:31 — ⚔ Towers FC
27 752 10:46 16:59 — ⛏ Fast Castle
26 728 10:25 15:58 — ⛏ Fast Castle
25 713 9:29 27:11 — ⚔ Tower Rush
18 506 10:44 24:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,550 4,870 1,060 475 11,955 13,338
4,750 4,245 680 715 10,390 12,170
3,875 2,850 1,130 325 8,180 8,579
3,995 2,438 700 650 7,783 8,208
3,800 2,315 300 875 7,290 8,250
3,485 2,980 250 390 7,105 6,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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