AoeStats
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Arena

510149634Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 40m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1178
+18
🇮🇳 Cumans · India
1175
+18
1155
+19
🇩🇪 Byzantines · Germany
1253
-20
🇩🇪 Bohemians · Germany
1252
-19
🇩🇪 Portuguese · Germany
1164
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,189 10:31 14:26 32:27 ⛏ Fast Castle
35 1,417 10:25 15:32 30:50 ⛏ Fast Castle
31 1,273 10:55 16:11 29:46 ⛏ Fast Castle
30 1,220 8:52 20:34 28:58 ⛏ Fast Castle
21 835 11:23 15:23 30:18 ⛏ Fast Castle
15 610 10:41 22:27 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,375 20,280 10,925 850 52,430 55,166
19,025 13,700 7,485 2,400 42,610 50,071
14,325 15,100 9,915 2,260 41,600 50,400
20,220 9,203 7,945 2,250 39,618 48,298
16,575 13,230 5,715 850 36,370 41,607
15,775 11,605 5,650 1,650 34,680 35,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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