AoeStats
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Fortress

509685865Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 58m 28s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1212
+13
🇩🇪 Danes · Germany
1211
+13
🇩🇪 Portuguese · Germany
1110
+17
🇵🇹 Teutons · Portugal
1180
-16
🇬🇹 Mongols · Guatemala
1155
-15
🇬🇷 Franks · Greece
1089
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,124 8:56 12:53 30:15 ⛏ Fast Castle
32 1,845 7:41 11:29 27:44 ⛏ Fast Castle
30 1,760 7:04 12:10 27:26 ⛏ Fast Castle
24 1,395 7:14 14:17 38:25 ⛏ Fast Castle
19 1,137 8:21 15:03 30:17 ⛏ Fast Castle
18 1,037 8:29 12:00 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,050 24,210 15,060 3,885 79,205 80,618
32,625 18,615 19,510 950 71,700 77,686
29,880 22,975 11,365 4,920 69,140 73,848
30,120 19,095 12,835 1,830 63,880 78,709
21,820 25,330 12,785 2,250 62,185 71,355
15,060 23,545 13,040 2,420 54,065 60,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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