AoeStats
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Arena

510757342Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 63m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
970
+12
🇩🇪 Burmese · Germany
933
+14
🇨🇦 Spanish · Canada
927
+14
🇨🇳 Ethiopians · China
841
+17
🇰🇿 Persians · Kazakhstan
923
-16
🇮🇳 Danes · India
882
-14
🇧🇷 Burgundians · Brazil
880
-14
🇨🇳 Bulgarians · China
848
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,141 12:17 17:16 28:44 ⛏ Fast Castle
27 1,713 11:18 17:03 31:49 ⛏ Fast Castle
26 1,664 10:34 16:45 32:23 ⛏ Fast Castle
25 1,613 10:59 15:21 36:05 ⛏ Fast Castle
23 1,444 10:57 15:00 29:24 ⛏ Fast Castle
20 1,295 10:18 18:18 33:40 ⛏ Fast Castle
19 1,175 11:45 15:51 29:25 ⛏ Fast Castle
16 1,030 12:09 18:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,665 48,110 31,690 1,560 111,025 125,498
50,975 30,670 12,765 4,910 99,320 114,371
26,745 34,675 23,915 4,030 89,365 106,873
40,250 27,205 11,915 2,850 82,220 90,349
30,900 24,315 18,330 850 74,395 88,026
23,420 12,755 15,175 4,200 55,550 73,862
16,740 5,060 12,355 1,300 35,455 35,711
12,970 12,750 3,635 2,810 32,165 36,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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