AoeStats
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Arena

510420487Analyzed
4v4 RM · 2h ago on Sep 30, 2026· 51m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
904
+15
🇦🇷 Japanese · Argentina
903
+15
🇦🇷 Khmer · Argentina
900
+15
🇺🇸 Franks · United States
876
+16
🇹🇼 Danes · Taiwan
962
-18
🇧🇷 Franks · Brazil
899
-16
🇨🇦 Armenians · Canada
840
-36
🇨🇦 Burgundians · Canada
814
-35
Player eAPM Actions Feudal Castle Imperial Opening
34 1,784 9:35 18:13 39:29 ⛏ Fast Castle
20 1,049 14:09 28:34 — ⚔ Archer Rush
18 950 11:38 21:10 39:26 ⛏ Fast Castle
17 875 9:51 14:04 35:31 ⛏ Fast Castle
16 820 10:10 19:11 48:29 ⚔ FC into Skirms
13 662 10:47 20:40 — ⛏ Fast Castle
12 599 11:15 18:03 41:42 ⛏ Fast Castle
5 255 17:00 35:08 —

Resources

Player Food Wood Gold Stone Spent Collected
19,420 10,815 14,670 1,665 46,570 50,954
11,325 14,800 13,810 1,400 41,335 49,796
15,615 14,575 8,575 1,950 40,715 43,294
18,325 9,880 9,445 2,800 40,450 53,128
15,315 2,900 6,860 750 25,825 29,423
10,540 10,970 2,630 1,665 25,805 25,834
10,085 6,555 1,775 1,060 19,475 21,547
9,050 6,800 2,675 5 18,530 21,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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