AoeStats
← ZEKTARSTEK

Arabia

508360151Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 40m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
969
+16
🇲🇽 Byzantines · Mexico
961
+16
🇦🇺 Khmer · Australia
982
-17
🇲🇽 Franks · Mexico
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,120 11:26 27:38 — ⚔ Scouts into Skirms into Archers
28 1,111 8:58 21:18 — ⚔ Scout Rush
27 1,086 10:28 22:45 —
21 839 11:45 25:34 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,695 6,915 2,960 300 21,870 25,226
8,935 6,338 3,230 2,150 20,653 21,415
8,185 7,828 2,160 2,050 20,223 21,348
7,960 5,848 1,865 1,070 16,743 19,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.