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Black Forest

510619245Analyzed
3v3 RM · 2h ago on Oct 1, 2026· 47m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Huns · Italy
693
+9
🇮🇹 Hindustanis · Italy
693
+9
🇮🇹 Turks · Italy
635
+11
🇷🇴 Turks · Romania
599
-12
🇺🇸 Lithuanians · United States
512
-9
🇦🇷 Varangians · Argentina
491
-8
Player eAPM Actions Feudal Castle Imperial Opening
16 736 14:18 21:50 39:15 ⛏ Fast Castle
13 592 15:29 26:55 46:21 ⚔ M@A into Fish Boom FC
13 602 12:48 25:32 36:15 ⛏ Fish Boom FC
12 579 11:22 22:43 41:44 ⛏ Fast Castle
12 585 12:52 26:51 36:13 ⛏ Fish Boom FC
10 488 14:08 21:44 41:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,805 19,135 13,465 4,050 55,455 63,121
18,515 18,125 9,495 2,185 48,320 54,229
17,210 13,885 8,880 3,105 43,080 54,035
14,435 13,071 9,155 1,125 37,786 43,088
12,925 7,418 4,825 1,945 27,113 33,385
10,465 6,162 3,895 2,975 23,497 25,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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