AoeStats
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Nomad

510614979Analyzed
3v3 RM · 10h ago on Oct 1, 2026· 35m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
539
+13
🇷🇸 Britons · Serbia
504
+15
🇹🇷 Koreans · Türkiye
269
+24
🇺🇸 Lithuanians · United States
512
-19
🇦🇷 Varangians · Argentina
491
-18
🇧🇴 Inca · Bolivia
403
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 779 17:32 26:52 — ⛏ Fish Boom
13 476 20:50 35:25 — ⛏ Fish Boom FC
12 441 17:04 — — ⚔ Fish Boom into Drush into Towers into Scouts into Skirms
12 413 16:06 26:40 — ⛏ Fast Castle
8 291 13:24 26:03 — ⚔ M@A into Fish Boom into Archers
6 213 20:00 30:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,735 5,785 1,125 1,175 15,820 18,981
4,400 8,024 950 1,470 14,844 18,363
4,875 5,030 90 360 10,355 11,359
4,140 3,855 875 1,140 10,010 11,371
4,270 2,540 990 1,020 8,820 10,179
4,200 2,855 275 225 7,555 9,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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