AoeStats
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MegaRandom

509711363Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 34m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
948
+16
🇫🇷 Franks · France
895
+18
🇨🇭 Italians · Switzerland
878
+18
🇫🇷 Teutons · France
857
+19
🇨🇳 Mapuche · China
954
-19
🇺🇸 Varangians · United States
944
-18
🇬🇧 Japanese · United Kingdom
938
-18
🇨🇦 Poles · Canada
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,049 11:50 15:39 — ⚔ FC into Scouts
26 894 11:29 27:08 — ⚔ Archer Rush
24 828 12:01 31:49 — ⚔ Tower Rush
24 820 11:01 16:01 — ⚔ FC into Archers
20 694 9:22 26:07 — ⚔ Scout Rush
15 533 13:19 23:32 — ⚔ Drush into Scouts
15 507 11:00 16:07 30:33 ⛏ Fast Castle
12 418 12:24 22:07 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,730 7,380 2,625 300 19,035 22,264
8,300 5,816 2,385 1,550 18,051 18,931
8,330 5,050 3,065 1,505 17,950 20,540
7,755 4,342 610 2,275 14,982 19,063
6,780 5,058 2,620 225 14,683 16,756
5,835 4,847 1,880 850 13,412 18,484
6,680 3,775 1,835 850 13,140 14,716
4,605 3,341 935 175 9,056 11,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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