AoeStats
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Oasis

508694424Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 25m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Spanish · Denmark
1325
+12
🇩🇰 Saxons · Denmark
1268
+14
🇩🇰 Huns · Denmark
1206
+17
🇩🇰 Magyars · Denmark
1205
+17
🇮🇹 Dravidians · Italy
1246
-16
🇪🇪 Ethiopians · Estonia
1241
-15
🇳🇱 Jurchens · Netherlands
1223
-15
🇨🇳 Malians · China
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,272 11:29 15:41 — ⛏ Fast Castle
41 1,056 11:35 15:50 — ⛏ Fast Castle
37 968 9:51 — — ⚔ M@A Rush
34 887 11:52 15:51 — ⛏ Fast Castle
30 788 10:47 — — ⚔ Archer Rush
25 650 11:42 22:10 — ⚔ Archer Rush
24 614 10:33 15:26 — ⛏ Fast Castle
23 601 12:00 16:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,770 3,250 1,700 1,610 13,330 14,087
6,250 3,530 1,850 200 11,830 11,728
6,050 3,390 1,300 750 11,490 12,657
4,800 4,351 630 1,275 11,056 11,680
4,175 3,377 2,110 45 9,707 10,350
4,335 3,335 1,705 100 9,475 9,325
4,875 3,481 1,000 55 9,411 11,612
4,025 3,185 625 0 7,835 7,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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