AoeStats
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Arabia

508563030Analyzed
1v1 RM · 7d ago on Sep 23, 2026· 70m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
908
+16
🇹🇼 Magyars · Taiwan
915
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,386 9:32 25:15 45:24 ⚔ Scout Rush
26 1,828 11:18 26:49 52:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,700 12,700 16,930 2,800 59,130 62,628
24,255 16,645 11,840 3,115 55,855 62,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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