AoeStats
← 从不压堡之人

Nomad

510487694Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 31m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1293
+12
🇳🇿 Khmer · New Zealand
1242
+14
🇨🇳 Malians · China
1139
+20
🇨🇳 Italians · China
1039
+23
🇨🇳 Spanish · China
1243
-19
🇨🇳 Mongols · China
1217
-18
🇹🇼 Goths · Taiwan
1172
-16
🇧🇷 Varangians · Brazil
1168
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,762 14:40 23:06 — ⛏ Fish Boom into Fire Galleys FC
50 1,569 13:27 16:14 — ⛏ Fish Boom FC
45 1,407 13:29 17:47 — ⛏ Fish Boom FC
41 1,299 14:15 24:17 — ⚔ Fish Boom into M@A into Towers
37 1,165 13:00 25:28 — ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,106 13:42 17:37 — ⛏ Fish Boom FC
34 1,049 14:47 18:58 — ⛏ Fish Boom FC
27 860 15:41 20:05 30:49 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
9,420 6,469 3,425 950 20,264 21,825
5,875 10,220 2,275 500 18,870 18,359
7,800 8,835 1,525 600 18,760 18,379
8,375 6,361 2,275 1,165 18,176 18,297
7,675 6,420 2,245 1,050 17,390 18,156
4,895 8,815 2,545 650 16,905 17,773
5,000 4,338 1,270 970 11,578 12,490
5,125 3,615 530 650 9,920 9,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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