AoeStats
← 从不压堡之人

Nomad

510275845Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 32m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1255
+9
1074
+16
🇨🇳 Dravidians · China
991
+18
🇱🇻 Slavs · Latvia
1110
-16
🇩🇪 Teutons · Germany
1062
-14
🇲🇽 Dravidians · Mexico
1036
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,552 13:12 17:25 — ⛏ Fish Boom FC
47 1,550 15:39 19:17 — ⛏ Fish Boom into Fire Galleys FC
38 1,235 14:52 25:12 — ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,092 14:13 19:32 — ⛏ Fast Castle
32 1,044 13:06 16:41 30:52 ⛏ Fish Boom FC
14 442 14:29 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,900 14,078 7,010 300 36,288 46,278
10,680 16,220 4,260 1,275 32,435 32,132
10,595 12,208 3,480 2,250 28,533 30,843
7,950 4,345 1,880 2,900 17,075 18,823
3,175 4,025 1,265 100 8,565 10,041
3,670 2,430 460 940 7,500 7,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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