AoeStats
← 从不压堡之人

Arena

510273047Analyzed
3v3 RM · 24h ago on Sep 30, 2026· 45m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1247
+8
🇨🇳 Britons · China
1059
+15
🇨🇳 Spanish · China
972
+19
🇪🇨 Berbers · Ecuador
1079
-15
🇺🇸 Britons · United States
1065
-15
🇨🇳 Teutons · China
1010
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,572 10:56 14:51 28:44 ⛏ Fast Castle
48 2,187 9:44 15:48 33:24 ⛏ Fast Castle
47 2,143 9:48 13:41 27:41 ⛏ Fast Castle
38 1,714 10:43 14:31 28:14 ⛏ Fast Castle
31 1,417 11:12 17:22 32:46 ⛏ Fast Castle
17 752 11:00 16:53 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,045 29,725 19,470 1,800 80,040 97,109
22,645 21,625 20,845 4,340 69,455 76,621
27,775 21,110 9,760 1,700 60,345 68,542
14,975 19,055 12,795 5,650 52,475 73,203
20,030 11,645 12,895 950 45,520 61,218
11,600 11,365 7,145 2,080 32,190 39,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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