AoeStats
← 从不压堡之人

Arena

509862251Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 63m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
1224
+13
🇧🇷 Franks · Brazil
1189
+15
🇨🇭 Hindustanis · Switzerland
1185
+15
🇨🇳 Celts · China
1181
+15
🇨🇳 Gurjaras · China
1307
-20
1194
-16
🇨🇳 Mongols · China
1102
-12
🇨🇳 Spanish · China
1056
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 3,946 10:48 14:52 32:35 ⛏ Fast Castle
47 2,999 10:38 14:10 27:04 ⛏ Fast Castle
44 2,756 10:46 14:33 35:14 ⛏ Fast Castle
40 2,516 10:28 14:22 29:29 ⛏ Fast Castle
32 2,052 10:48 15:27 36:36 ⛏ Fast Castle
31 1,969 10:03 13:47 28:16 ⛏ Fast Castle
27 1,703 11:14 15:18 27:48 ⛏ Fast Castle
16 985 11:15 16:41 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,930 33,550 25,565 8,065 116,110 139,145
56,620 45,220 11,455 1,300 114,595 123,931
31,700 39,367 32,680 3,855 107,602 121,446
39,525 39,890 17,445 2,300 99,160 104,769
43,215 33,430 17,285 2,395 96,325 100,182
22,130 27,625 19,495 10,510 79,760 120,345
42,295 16,375 14,870 1,435 74,975 82,062
33,870 20,596 17,670 2,315 74,451 139,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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