AoeStats
← 从不压堡之人

MegaRandom

509640450Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 22m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1059
+17
🇨🇳 Mongols · China
1057
+17
1025
+18
🇨🇭 Mongols · Switzerland
1127
-20
🇹🇷 Saxons · Türkiye
1072
-17
🇪🇨 Malay · Ecuador
1052
-16
🇨🇭 Britons · Switzerland
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,335 9:23 20:32 — ⚔ Archer Rush
37 835 12:24 16:05 20:43 ◆ FC into Fast Imp
37 830 10:17 14:17 — ⛏ Fast Castle
33 738 11:47 16:02 — ⛏ Fast Castle
31 691 11:02 16:57 — ⛏ Fast Castle
25 555 10:52 16:58 — ⛏ Fast Castle
25 565 11:17 — — ⚔ Scout Rush
25 570 11:48 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,290 3,415 2,300 0 13,005 13,124
4,575 4,215 1,025 750 10,565 10,813
4,500 3,765 400 200 8,865 10,073
4,980 3,145 510 100 8,735 11,438
3,950 2,310 1,850 600 8,710 8,755
5,220 2,425 970 0 8,615 9,574
3,035 3,545 550 125 7,255 8,091
3,490 2,435 50 0 5,975 7,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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