AoeStats
← 从不压堡之人

MegaRandom

509629369Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 24m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1030
+14
1027
+15
993
+16
🇨🇳 Huns · China
1022
-16
🇨🇭 Bengalis · Switzerland
1008
-15
🇷🇺 Berbers · Russia
991
-15
🇮🇳 Maya · India
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,308 11:00 14:41 — ⛏ Fast Castle
53 1,285 11:39 16:01 — ⛏ Fast Castle
38 917 9:50 13:41 — ⛏ Fast Castle
34 835 10:37 14:30 — ⛏ Fast Castle
25 614 11:55 17:18 — ⛏ Fast Castle
21 514 14:40 21:43 — ⛏ Fast Castle
15 360 12:00 20:09 — ⛏ Fast Castle
14 330 11:46 22:54 — ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,300 5,380 200 950 13,830 14,439
6,600 5,893 400 400 13,293 14,636
5,160 4,455 1,790 650 12,055 14,209
5,605 4,140 1,040 300 11,085 12,205
3,965 3,521 855 985 9,326 9,696
4,025 2,790 500 1,370 8,685 9,503
3,735 2,959 340 625 7,659 9,118
3,695 2,502 1,100 0 7,297 8,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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