AoeStats
← 从不压堡之人

Arena

509562997Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 35m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1116
+12
🇨🇳 Portuguese · China
1067
+14
1014
+16
🇹🇼 Cumans · Taiwan
1054
-15
🇮🇳 Britons · India
1031
-15
🇮🇳 Huns · India
1023
-14
🇨🇳 Persians · China
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
50 1,791 10:21 14:21 30:52 ⛏ Fast Castle
42 1,514 10:01 22:39 30:54
35 1,245 9:17 14:54 32:10 ⛏ Fast Castle
30 1,072 10:04 13:54 30:11 ⛏ Fast Castle
29 1,051 8:57 15:25 33:03 ⛏ Fast Castle
29 1,053 10:01 13:42 30:33 ⛏ Fast Castle
25 881 9:56 14:46 34:04 ⛏ Fast Castle
10 356 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,670 12,250 7,595 3,800 43,315 45,351
15,475 12,520 7,135 3,700 38,830 46,690
16,550 10,570 5,385 2,350 34,855 39,556
14,875 12,412 4,665 2,310 34,262 41,535
13,720 11,665 3,885 1,855 31,125 33,492
12,710 8,725 6,245 2,180 29,860 34,948
7,760 2,405 4,410 710 15,285 16,920
800 475 0 0 1,275 1,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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