AoeStats
← 从不压堡之人

Nomad

509113873Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 25m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1117
+14
🇨🇳 Italians · China
1113
+14
🇨🇳 Cumans · China
1113
+14
998
+20
🇹🇼 Mongols · Taiwan
1120
-16
🇹🇼 Danes · Taiwan
1100
-17
🇺🇦 Koreans · Ukraine
1054
-15
🇹🇼 Franks · Taiwan
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,084 13:15 — — ⚔ Fish Boom into Towers into Scouts
36 919 14:24 18:12 — ⛏ Fish Boom FC
36 921 12:25 — — ⚔ Fish Boom into Archers
34 868 13:47 22:16 — ⛏ Fish Boom into Galleys FC
26 670 16:04 21:47 — ⚔ Fish Boom into Scouts
26 656 13:48 20:12 — ⚔ Fish Boom into Skirms
21 529 15:51 23:22 — ⛏ Fish Boom into Fire Galleys FC
12 303 17:11 22:18 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,600 8,879 2,150 200 15,829 15,846
5,525 6,540 950 455 13,470 14,007
3,535 6,403 2,510 110 12,558 13,180
5,150 4,825 1,480 120 11,575 12,860
4,640 4,890 520 100 10,150 11,208
3,675 4,888 780 750 10,093 11,264
3,670 3,345 445 100 7,560 8,298
3,125 3,084 300 325 6,834 8,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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