AoeStats
← 从不压堡之人

Oasis

509100797Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 4m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1091
+16
🇹🇼 Georgians · Taiwan
1089
+16
🇹🇼 Varangians · Taiwan
1065
+17
🇵🇱 Franks · Poland
1042
+18
🇨🇳 Tatars · China
1123
-19
🇨🇳 Persians · China
1115
-18
🇨🇳 Spanish · China
1115
-18
979
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 276 — — —
60 244 — — —
58 235 — — —
57 231 — — —
55 224 — — —
53 213 — — —
40 161 — — —
35 142 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 150 0 0 850 632
700 125 0 0 825 764
500 150 50 0 700 547
500 150 0 0 650 550
500 125 0 0 625 613
550 0 50 0 600 636
450 75 50 0 575 391
500 0 0 0 500 492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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