AoeStats
← 从不压堡之人

Arena

509046637Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 18m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Goths · Portugal
1294
+15
🇺🇸 Khmer · United States
1290
+15
🇹🇼 Franks · Taiwan
1246
+17
🇹🇼 Magyars · Taiwan
1229
+18
🇨🇳 Japanese · China
1446
-24
🇨🇳 Varangians · China
1296
-17
1221
-14
🇨🇳 Portuguese · China
1104
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 785 10:46 14:54 — ⛏ Fast Castle
36 667 11:42 16:26 — ⛏ Fast Castle
34 636 10:46 14:54 — ⛏ Fast Castle
33 613 10:10 12:58 — ⛏ Fast Castle
32 594 10:55 14:44 — ⛏ Fast Castle
31 576 9:38 13:35 — ⛏ Fast Castle
22 403 10:19 15:26 — ⛏ Fast Castle
21 387 10:44 14:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,125 3,180 200 200 8,705 8,683
3,950 3,111 300 1,055 8,416 8,284
4,800 2,695 250 200 7,945 8,217
3,825 3,525 300 200 7,850 8,089
3,850 3,200 200 300 7,550 7,594
3,775 2,585 350 200 6,910 6,782
3,080 1,651 375 650 5,756 5,976
3,125 1,815 200 100 5,240 6,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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