AoeStats
← 从不压堡之人

Arena

509042895Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 47m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1437
+9
🇨🇳 Varangians · China
1281
+15
1203
+18
🇨🇳 Spanish · China
1081
+23
🇹🇼 Varangians · Taiwan
1271
-17
🇹🇼 Byzantines · Taiwan
1264
-17
🇦🇺 Dravidians · Australia
1248
-16
🇨🇳 Italians · China
1235
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,376 11:05 14:46 29:00 ⛏ Fast Castle
43 2,052 10:06 13:57 29:20 ⚔ FC into Archers
41 1,967 10:54 14:28 29:43 ⛏ Fast Castle
37 1,746 10:29 14:03 26:52 ⛏ Fast Castle
36 1,692 11:41 15:19 29:21 ⛏ Fast Castle
33 1,589 10:08 13:55 29:24 ⛏ Fast Castle
29 1,385 10:26 13:59 30:27 ⛏ Fast Castle
27 1,298 10:21 15:58 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,425 32,530 19,965 4,675 84,595 98,969
41,055 25,040 17,370 1,000 84,465 98,800
36,490 18,055 17,945 3,700 76,190 89,721
23,285 20,230 24,995 4,515 73,025 80,227
27,955 16,115 19,270 4,300 67,640 80,236
31,170 23,504 6,715 1,380 62,769 69,817
24,130 17,590 15,215 2,190 59,125 72,607
26,960 17,130 11,715 880 56,685 71,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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