AoeStats
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Arena

510531421Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 43m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
869
+15
🇪🇸 Teutons · Spain
832
+16
🇲🇽 Muisca · Mexico
842
-16
🇺🇸 Japanese · United States
838
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,066 11:10 20:43 38:22 ⛏ Fast Castle
17 762 10:15 17:44 38:28 ⚔ FC into Champis
17 737 10:02 17:35 33:32 ⛏ Fast Castle
15 648 11:23 23:08 39:27 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,795 9,205 8,295 1,065 34,360 40,132
13,340 9,425 4,420 1,765 28,950 31,924
16,195 4,825 5,745 1,950 28,715 31,826
11,275 9,775 3,245 2,645 26,940 29,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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