AoeStats
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Oasis

509305327Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 52m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1463
+12
🇨🇳 Huns · China
1404
+15
🇨🇳 Tupi · China
1355
+17
🇯🇵 Khitans · Japan
1300
+20
🇨🇦 Franks · Canada
1423
-18
🇩🇪 Spanish · Germany
1393
-17
🇲🇽 Celts · Mexico
1375
-16
🇲🇽 Varangians · Mexico
1313
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,020 9:54 22:57 38:42 ⚔ Archer Rush
54 2,813 9:32 19:31 38:46 ⚔ Scout Rush
54 2,829 9:35 23:01 38:25 ⚔ Scout Rush
51 2,644 10:20 24:11 42:34 ⚔ Scout Rush
48 2,522 9:39 28:22 — ⚔ Scouts into Skirms
48 2,509 8:56 24:55 39:42 ⚔ Archer Rush
44 2,307 11:39 15:05 39:40 ⛏ Fast Castle
33 1,717 9:44 22:59 41:56 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,430 12,740 17,470 2,800 66,440 68,413
26,485 15,035 19,270 1,620 62,410 74,742
30,355 11,375 15,735 3,000 60,465 65,673
19,050 19,963 16,830 3,795 59,638 62,219
22,285 9,565 10,420 1,550 43,820 48,012
12,900 15,860 12,890 2,090 43,740 58,945
12,985 14,548 6,570 2,325 36,428 38,675
12,155 9,050 400 2,595 24,200 25,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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