AoeStats
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MegaRandom

510847022Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1061
+14
🇬🇪 Malay · Georgia
1038
+14
🇬🇧 Danes · United Kingdom
1008
-14
🇬🇧 Mongols · United Kingdom
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,086 10:31 20:39 34:56 ⚔ Scout Rush
34 1,599 12:55 19:24 37:34 ⚔ FC into Scouts
23 1,119 11:21 16:14 46:54 ⛏ Fast Castle
21 1,002 11:49 22:05 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,200 9,494 11,845 1,500 43,039 45,197
18,030 11,695 10,425 880 41,030 45,679
17,430 8,095 4,830 2,150 32,505 38,117
12,445 8,963 4,685 2,350 28,443 28,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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