AoeStats
← Tomas18078

MegaRandom

510287004Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 57m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1033
+9
🇨🇳 Spanish · China
1002
+10
🇨🇭 Varangians · Switzerland
925
+13
🇨🇳 Hindustanis · China
795
+17
🇨🇿 Huns · Czechia
894
-14
🇫🇷 Poles · France
858
-12
🇪🇸 Mongols · Spain
849
-12
🇹🇷 Teutons · Türkiye
818
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,054 9:40 20:49 38:09 ⚔ Scout Rush
36 2,052 11:59 17:05 34:35 ⛏ Fish Boom FC
24 1,363 13:02 22:12 37:19
22 1,253 11:05 25:40 42:26
21 1,185 13:36 21:40 40:10 ⚔ Fish Boom into Scouts
21 1,200 11:33 16:24 29:42 ⛏ Fast Castle
19 1,073 11:58 22:45 — ⚔ Fish Boom into Archers FC into Skirms
12 715 10:42 17:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,835 15,251 16,400 7,995 66,481 77,642
24,340 17,220 13,060 3,455 58,075 67,946
23,350 25,269 5,375 25 54,019 62,924
18,800 15,297 9,725 3,835 47,657 55,803
20,840 14,590 9,830 2,300 47,560 52,351
17,240 15,320 6,855 1,850 41,265 46,551
11,995 11,795 2,950 4,235 30,975 31,718
13,915 7,220 7,355 1,900 30,390 32,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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