AoeStats
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Pilgrims

510218199Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
947
+12
🇨🇱 Persians · Chile
885
+15
🇨🇱 Khitans · Chile
820
+17
🇨🇱 Georgians · Chile
800
+19
🇺🇸 Mongols · United States
885
-17
🇬🇧 Saxons · United Kingdom
871
-16
🇹🇷 Bohemians · Türkiye
840
-15
🇺🇸 Britons · United States
828
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,052 11:53 18:14 34:15 ⛏ Fish Boom FC
32 1,583 13:38 24:40 40:01 ⚔ Fish Boom into Towers into Fire Galleys FC
31 1,548 13:12 26:41 36:26 ⚔ Fish Boom into Fire Galleys into Galleys FC into Skirms
30 1,521 16:25 25:53 43:58 ⛏ Fast Castle
28 1,397 15:38 22:03 36:48 ⚔ Fish Boom into Drush into Fire Galleys FC into Towers
25 1,251 15:56 26:54 43:23 ⚔ Fish Boom into Scouts
16 793 10:50 19:29 — ⛏ Fish Boom FC
10 512 14:25 30:51 42:58 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
26,400 20,515 14,770 3,650 65,335 81,104
14,045 16,956 5,555 3,505 40,061 45,710
13,935 16,075 6,895 1,505 38,410 41,196
14,400 10,580 4,960 1,700 31,640 38,906
7,100 14,980 6,100 3,025 31,205 34,407
14,450 8,150 6,055 2,275 30,930 34,281
10,500 8,980 5,075 3,000 27,555 34,813
8,990 9,959 6,370 1,500 26,819 30,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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