AoeStats
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Arena

510924817Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 51m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Poles · Bolivia
1386
+7
🇧🇴 Cumans · Bolivia
1121
+16
🇧🇴 Armenians · Bolivia
1111
+17
🇧🇴 Byzantines · Bolivia
1070
+17
🇦🇺 Varangians · Australia
1182
-16
🇲🇽 Portuguese · Mexico
1144
-15
1112
-13
🇦🇷 Maya · Argentina
1092
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,287 10:53 17:48 31:48 ⛏ Fast Castle
36 1,834 10:30 27:31 46:18 ⚔ M@A Rush
35 1,800 12:13 16:09 — ⛏ Fast Castle
34 1,760 12:39 17:32 31:38 ⛏ Fast Castle
29 1,510 10:55 32:34 45:06 ⛏ Fast Castle
28 1,433 10:16 14:07 31:09 ⛏ Fast Castle
24 1,221 11:07 16:19 — ⛏ Fast Castle
22 1,107 10:18 32:36 45:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,860 18,695 9,300 2,280 70,135 89,845
23,460 25,395 12,980 1,650 63,485 71,017
20,635 21,025 6,095 2,395 50,150 67,856
24,580 19,116 5,130 1,300 50,126 52,109
23,005 14,810 10,565 1,425 49,805 53,539
18,605 13,600 10,775 1,800 44,780 52,268
17,400 14,156 8,735 2,025 42,316 46,563
12,220 7,470 5,255 2,000 26,945 31,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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