AoeStats
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Oasis

507742978Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 42m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
1181
+12
🇭🇰 Portuguese · Hong Kong SAR China
1109
+16
🇫🇷 Bulgarians · France
1101
-14
🇦🇹 Hindustanis · Austria
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,501 9:31 25:06 — ⚔ Scouts into Archers
26 1,123 9:54 20:02 34:44 ⚔ M@A FC
22 940 10:33 20:24 — ⚔ FC into Skirms
17 740 13:17 29:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,765 8,948 7,375 1,500 36,588 44,349
13,950 11,474 7,190 850 33,464 38,887
11,570 8,885 3,295 1,300 25,050 29,040
8,580 4,839 1,000 1,260 15,679 16,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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